DeathSystems.DropPlayerDeathItems
Package: com.hypixel.hytale.server.core.modules.entity.damage
public static class DeathSystems.DropPlayerDeathItems extends DeathSystems.OnDeathSystemHandles item loss and item dropping when a player dies. Only applies to non-Creative mode players. Processes durability loss first (reduces durability on all non-broken items by the configured percentage), then processes item drops based on the loss mode:
- ALL: drops all items from the player’s inventory.
- CONFIGURED: drops a percentage of each item’s quantity (items flagged with
dropsOnDeath()). - NONE: drops nothing.
Dropped items are spawned as item entities at the player’s position (offset upward by 1 block). Also recalculates stat modifiers if any armor broke during durability loss.
Related Types
Section titled “Related Types”- DeathSystems — parent class
- DeathSystems.PlayerDropItemsConfig — runs before this system to configure loss parameters
- DeathComponent — reads loss configuration
- DeathSystems.OnDeathSystem — base class
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