UVMotion
Package: com.hypixel.hytale.protocol
public class UVMotionProtocol data structure in the Particle/VFX System group.
Fields
Section titled “Fields”| Type | Name | Nullable | Description |
|---|---|---|---|
String | texture | Yes | |
boolean | addRandomUVOffset | No | |
float | speedX | No | |
float | speedY | No | |
float | scale | No | |
float | strength | No | |
| UVMotionCurveType | strengthCurveType | No | Default: UVMotionCurveType.Constant. |
Serialization Layout
Section titled “Serialization Layout”| Constant | Value |
|---|---|
NULLABLE_BIT_FIELD_SIZE | 1 |
FIXED_BLOCK_SIZE | 19 |
VARIABLE_FIELD_COUNT | 1 |
VARIABLE_BLOCK_START | 19 |
MAX_SIZE | 16,384,024 |
Binary layout: 1 null-bit byte + 19 bytes of fixed fields + 1 variable-length field (4-byte offset slots). All multi-byte primitives use little-endian encoding.
Methods
Section titled “Methods”@Nonnullpublic static UVMotion deserialize(@Nonnull ByteBuf buf, int offset)Deserializes a UVMotion from the given buffer at the specified offset.
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)Returns the total number of bytes consumed by this UVMotion starting at the given offset.
public void serialize(@Nonnull ByteBuf buf)Serializes this UVMotion into the given buffer.
@Overridepublic int computeSize()Returns the serialized size in bytes.
Related Types
Section titled “Related Types”
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