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SoundEventLayer

Package: com.hypixel.hytale.protocol

public class SoundEventLayer

Protocol data structure in the Sound/Audio group.

TypeNameNullableDescription
floatvolumeNo
floatstartDelayNo
booleanloopingNo
intprobabilityNo
floatprobabilityRerollDelayNo
introundRobinHistorySizeNo
SoundEventLayerRandomSettingsrandomSettingsYes
String``[]filesYes
ConstantValue
NULLABLE_BIT_FIELD_SIZE1
FIXED_BLOCK_SIZE42
VARIABLE_FIELD_COUNT1
VARIABLE_BLOCK_START42
MAX_SIZE1,677,721,600

Binary layout: 1 null-bit byte + 42 bytes of fixed fields + 1 variable-length field (4-byte offset slots). All multi-byte primitives use little-endian encoding.

@Nonnull
public static SoundEventLayer deserialize(@Nonnull ByteBuf buf, int offset)

Deserializes a SoundEventLayer from the given buffer at the specified offset.

public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)

Returns the total number of bytes consumed by this SoundEventLayer starting at the given offset.

public void serialize(@Nonnull ByteBuf buf)

Serializes this SoundEventLayer into the given buffer.

@Override
public int computeSize()

Returns the serialized size in bytes.

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