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PlayerSkinUpdate

Package: com.hypixel.hytale.protocol

public class PlayerSkinUpdate extends ComponentUpdate

An entity component update sent from server to client. Extends ComponentUpdate (type ID 4).

TypeNameNullableDescription
PlayerSkinskinYes
ConstantValue
NULLABLE_BIT_FIELD_SIZE1
FIXED_BLOCK_SIZE1
VARIABLE_FIELD_COUNT1
VARIABLE_BLOCK_START1
MAX_SIZE327,680,184

Binary layout: 1 null-bit byte + 1 bytes of fixed fields + 1 variable-length field (4-byte offset slots). All multi-byte primitives use little-endian encoding.

@Nonnull
public static PlayerSkinUpdate deserialize(@Nonnull ByteBuf buf, int offset)

Deserializes a PlayerSkinUpdate from the given buffer at the specified offset.

public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)

Returns the total number of bytes consumed by this PlayerSkinUpdate starting at the given offset.

@Override
public int serialize(@Nonnull ByteBuf buf)

Serializes this PlayerSkinUpdate into the given buffer. Returns bytes written.

@Override
public int computeSize()

Returns the serialized size in bytes.

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