ParticleAnimationFrame
Package: com.hypixel.hytale.protocol
public class ParticleAnimationFrameProtocol data structure in the Particle/VFX System group.
Fields
Section titled “Fields”| Type | Name | Nullable | Description |
|---|---|---|---|
| Range | frameIndex | Yes | |
| RangeVector2f | scale | Yes | |
| RangeVector3f | rotation | Yes | |
| Color | color | Yes | |
float | opacity | No |
Serialization Layout
Section titled “Serialization Layout”| Constant | Value |
|---|---|
NULLABLE_BIT_FIELD_SIZE | 1 |
FIXED_BLOCK_SIZE | 58 |
VARIABLE_FIELD_COUNT | 0 |
VARIABLE_BLOCK_START | 58 |
MAX_SIZE | 58 |
Binary layout: 1 null-bit byte + 58 bytes of fixed fields. All multi-byte primitives use little-endian encoding.
Methods
Section titled “Methods”@Nonnullpublic static ParticleAnimationFrame deserialize(@Nonnull ByteBuf buf, int offset)Deserializes a ParticleAnimationFrame from the given buffer at the specified offset.
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)Returns the total number of bytes consumed by this ParticleAnimationFrame starting at the given offset.
public void serialize(@Nonnull ByteBuf buf)Serializes this ParticleAnimationFrame into the given buffer.
@Overridepublic int computeSize()Returns the serialized size in bytes.
Related Types
Section titled “Related Types”
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