ModelTexture
Package: com.hypixel.hytale.protocol
public class ModelTextureProtocol data structure in the Model/Rendering group.
Fields
Section titled “Fields”| Type | Name | Nullable | Description |
|---|---|---|---|
String | texture | Yes | |
float | weight | No |
Serialization Layout
Section titled “Serialization Layout”| Constant | Value |
|---|---|
NULLABLE_BIT_FIELD_SIZE | 1 |
FIXED_BLOCK_SIZE | 5 |
VARIABLE_FIELD_COUNT | 1 |
VARIABLE_BLOCK_START | 5 |
MAX_SIZE | 16,384,010 |
Binary layout: 1 null-bit byte + 5 bytes of fixed fields + 1 variable-length field (4-byte offset slots). All multi-byte primitives use little-endian encoding.
Methods
Section titled “Methods”@Nonnullpublic static ModelTexture deserialize(@Nonnull ByteBuf buf, int offset)Deserializes a ModelTexture from the given buffer at the specified offset.
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)Returns the total number of bytes consumed by this ModelTexture starting at the given offset.
public void serialize(@Nonnull ByteBuf buf)Serializes this ModelTexture into the given buffer.
@Overridepublic int computeSize()Returns the serialized size in bytes.
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