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FluidFX

Package: com.hypixel.hytale.protocol

public class FluidFX

Comprehensive fluid visual effects configuration including shader, fog, color filter, particles, and movement settings.

TypeNameNullableDescription
StringidYes
ShaderTypeshaderNoDefault: ShaderType.None.
FluidFogfogModeNoDefault: FluidFog.Color.
ColorfogColorYes
NearFarfogDistanceYes
floatfogDepthStartNo
floatfogDepthFalloffNo
ColorcolorFilterYes
floatcolorSaturationNo
floatdistortionAmplitudeNo
floatdistortionFrequencyNo
FluidParticleparticleYes
FluidFXMovementSettingsmovementSettingsYes
ConstantValue
NULLABLE_BIT_FIELD_SIZE1
FIXED_BLOCK_SIZE61
VARIABLE_FIELD_COUNT2
VARIABLE_BLOCK_START69
MAX_SIZE32,768,087

Binary layout: 1 null-bit byte + 61 bytes of fixed fields + 2 variable-length fields (4-byte offset slots). All multi-byte primitives use little-endian encoding.

@Nonnull
public static FluidFX deserialize(@Nonnull ByteBuf buf, int offset)

Deserializes a FluidFX from the given buffer at the specified offset.

public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)

Returns the total number of bytes consumed by this FluidFX starting at the given offset.

public void serialize(@Nonnull ByteBuf buf)

Serializes this FluidFX into the given buffer.

public int computeSize()

Returns the serialized size in bytes.

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