Skip to content

Fluid

Package: com.hypixel.hytale.protocol

public class Fluid

Complete fluid type definition including textures, visual properties, light emission, particles, draw type, and max level.

TypeNameNullableDescription
StringidYes
intmaxFluidLevelNo
BlockTextures[]cubeTexturesYes
booleanrequiresAlphaBlendingNo
OpacityopacityNoDefault: Opacity.Solid.
ShaderType[]shaderEffectYes
ColorLightlightYes
ModelParticle[]particlesYes
FluidDrawTypedrawTypeNoDefault: FluidDrawType.None.
intfluidFXIndexNo
intblockSoundSetIndexNo
StringblockParticleSetIdYes
ColorparticleColorYes
int``[]tagIndexesYes
ConstantValue
NULLABLE_BIT_FIELD_SIZE1
FIXED_BLOCK_SIZE23
VARIABLE_FIELD_COUNT6
VARIABLE_BLOCK_START47
MAX_SIZE1,677,721,600

Binary layout: 1 null-bit byte + 23 bytes of fixed fields + 6 variable-length fields (4-byte offset slots). All multi-byte primitives use little-endian encoding.

@Nonnull
public static Fluid deserialize(@Nonnull ByteBuf buf, int offset)

Deserializes a Fluid from the given buffer at the specified offset.

public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)

Returns the total number of bytes consumed by this Fluid starting at the given offset.

public void serialize(@Nonnull ByteBuf buf)

Serializes this Fluid into the given buffer.

public int computeSize()

Returns the serialized size in bytes.

Hydex is an independent community resource. Hytale is a trademark of Hypixel Studios. Hydex is not affiliated with or endorsed by Hypixel Studios.