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EntityUIComponent

Package: com.hypixel.hytale.protocol

public class EntityUIComponent

Defines an entity UI overlay component configuration for stat bars or combat text display.

TypeNameNullableDescription
EntityUITypetypeNoDefault: EntityUIType.EntityStat.
Vector2fhitboxOffsetYes
booleanunknownNo
intentityStatIndexNo
RangeVector2fcombatTextRandomPositionOffsetRangeYes
floatcombatTextViewportMarginNo
floatcombatTextDurationNo
floatcombatTextHitAngleModifierStrengthNo
floatcombatTextFontSizeNo
ColorcombatTextColorYes
CombatTextEntityUIComponentAnimationEvent[]combatTextAnimationEventsYes
ConstantValue
NULLABLE_BIT_FIELD_SIZE1
FIXED_BLOCK_SIZE51
VARIABLE_FIELD_COUNT1
VARIABLE_BLOCK_START51
MAX_SIZE139,264,056

Binary layout: 1 null-bit byte + 51 bytes of fixed fields + 1 variable-length field (4-byte offset slots). All multi-byte primitives use little-endian encoding.

@Nonnull
public static EntityUIComponent deserialize(@Nonnull ByteBuf buf, int offset)

Deserializes a EntityUIComponent from the given buffer at the specified offset.

public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)

Returns the total number of bytes consumed by this EntityUIComponent starting at the given offset.

public void serialize(@Nonnull ByteBuf buf)

Serializes this EntityUIComponent into the given buffer.

public int computeSize()

Returns the serialized size in bytes.

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