EntityEffectUpdate
Package: com.hypixel.hytale.protocol
public class EntityEffectUpdateIndividual entity effect state change, carrying the operation type, effect ID, remaining time, and display properties.
Fields
Section titled “Fields”| Type | Name | Nullable | Description |
|---|---|---|---|
| EffectOp | type | No | Default: EffectOp.Add. |
int | id | No | |
float | remainingTime | No | |
boolean | infinite | No | |
boolean | debuff | No | |
String | statusEffectIcon | Yes |
Serialization Layout
Section titled “Serialization Layout”| Constant | Value |
|---|---|
NULLABLE_BIT_FIELD_SIZE | 1 |
FIXED_BLOCK_SIZE | 12 |
VARIABLE_FIELD_COUNT | 1 |
VARIABLE_BLOCK_START | 12 |
MAX_SIZE | 16,384,017 |
Binary layout: 1 null-bit byte + 12 bytes of fixed fields + 1 variable-length field (4-byte offset slots). All multi-byte primitives use little-endian encoding.
Methods
Section titled “Methods”@Nonnullpublic static EntityEffectUpdate deserialize(@Nonnull ByteBuf buf, int offset)Deserializes a EntityEffectUpdate from the given buffer at the specified offset.
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)Returns the total number of bytes consumed by this EntityEffectUpdate starting at the given offset.
public void serialize(@Nonnull ByteBuf buf)Serializes this EntityEffectUpdate into the given buffer.
public int computeSize()Returns the serialized size in bytes.
Related Types
Section titled “Related Types”
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