ActiveAnimationsUpdate
Package: com.hypixel.hytale.protocol
public class ActiveAnimationsUpdate extends ComponentUpdateA component update (type ID 24) that synchronizes active animation states for an entity. Carries the set of currently playing animation names indexed by animation slot.
Fields
Section titled “Fields”| Type | Name | Nullable | Description |
|---|---|---|---|
String``[] | activeAnimations | No | Default: new String[0]. |
Serialization Layout
Section titled “Serialization Layout”| Constant | Value |
|---|---|
NULLABLE_BIT_FIELD_SIZE | 0 |
FIXED_BLOCK_SIZE | 0 |
VARIABLE_FIELD_COUNT | 1 |
VARIABLE_BLOCK_START | 0 |
MAX_SIZE | 1,677,721,600 |
Binary layout: 1 variable-length field (4-byte offset slots). All multi-byte primitives use little-endian encoding.
Methods
Section titled “Methods”@Nonnullpublic static ActiveAnimationsUpdate deserialize(@Nonnull ByteBuf buf, int offset)Deserializes a ActiveAnimationsUpdate from the given buffer at the specified offset.
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset)Returns the total number of bytes consumed by this ActiveAnimationsUpdate starting at the given offset.
@Overridepublic int serialize(@Nonnull ByteBuf buf)Serializes this ActiveAnimationsUpdate into the given buffer. Returns the number of bytes written.
@Overridepublic int computeSize()Returns the serialized size in bytes.
Related Types
Section titled “Related Types”
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